Crafting perfect experiences across games, interfaces and the web. Bridging technical skill and creative design, one frame at a time.
I'm a Games Design & Development student with a passion for building digital experiences that feel intuitive and alive. My work sits at the crossroads of game systems, UI/UX, and the web.
By day I work as an IT Service Analyst: which means I think about user problems, system logic, and clear communication constantly. That mindset shapes everything I design and build.
Whether it's scripting mechanics in C# or C++, wireframing an interface, the goal is always the same: make it feel effortless to use.
Pixel art game background:a hand-crafted night sky with glowing moon, soft stars, and layered pixel cloud formations. Created for use as an in-game environment asset.
VIEW PROJECT ▶
UI kit done in a global game jam. the entire UI was completely hand drawn using procreate and then futher editied using photoshop.
VIEW PROJECT ▶
A Unity 3D game featuring a spooky harvest world with collectables, a custom HUD system, inventory UI, and in-game economy — built and scripted in C#.
VIEW PROJECT ▶
A cosy Unity game set in a mushroom-filled world. Features a hand-illustrated title screen, custom loading system, and an original art direction built entirely in-engine.
VIEW PROJECT ▶Whether it's a game, an interface, or a website — I'm always excited to collaborate on something new.