PROJECT SHOWCASE

WhisperField
A witchy surprise

A cosy Unity game set in an enchanted mushroom world: featuring original art direction, a hand-illustrated title screen and custom loading system.

01

SCREENSHOTS

WhisperField
Title Screen
World Environment
Loading Screen System
UI & Typography
02

THE STORY

ENI HAZIRI

WhisperField was born from a love of cosy games — I wanted to build something that felt warm, magical and handcrafted. The mushroom world aesthetic came first; everything else was designed around it.

ENI HAZIRI

The title screen was hand-illustrated — the scattered mushrooms, the cursive logo and the animated loading dots were all created as original assets, then integrated into Unity as UI elements with scripted animations.

DESIGN NOTES

The deep navy and purple palette gives the world a twilight feel — active enough to feel alive, dark enough to feel mysterious. Every UI element uses a soft glow to tie into the magical theme.

ENI HAZIRI

Built in Unity with C#, the loading system uses async scene loading with a custom progress tracker. The title screen loop runs as a standalone animated sequence before the main menu fades in.

03

TECH STACK

Engine
UnityUnity UIAsync Loading
Code
C#CoroutinesScene Manager
Art & Tools
ProcreatePhotoshopAseprite
04

LINKS

BACK TO FIRST PROJECT
NIGHT SKY SCENE