PROJECT SHOWCASE

whisperfield
Game View

A Unity 3D game set in a spooky harvest world — featuring a custom HUD, inventory system, in-game economy and eerie atmosphere.

01

SCREENSHOTS

Halloween Harvest
Main Game View
HUD & Economy System
Inventory UI Panel
World Environment
02

THE STORY

ENI HAZIRI

Halloween Harvest was built in Unity 3D as a university project focused on game economy design. The player collects items, manages resources and builds structures on a spooky grid-based terrain.

ENI HAZIRI

I designed and coded the entire UI system from in C# and C++ , including the cash display, level counter, progress bar, inventory slots and the build button interaction system.

DESIGN NOTES

The purple inventory bar contrasts with the earthy world tones to make it immediately readable. The HUD uses a pixel-adjacent font to feel at home in the handcrafted 3D environment.

ENI HAZIRI

The world includes custom props potion bottles and bell were modelled and animatied by me.

03

TECH STACK

Engine
Unity 3DUnity UICinemachine
Code
C#ScriptableObjectsEvent System
Art & Tools
BlenderPhotoshopProBuilder
04

LINKS

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WHISPERFIELD