SCREENSHOTS

THE STORY
Halloween Harvest was built in Unity 3D as a university project focused on game economy design. The player collects items, manages resources and builds structures on a spooky grid-based terrain.
I designed and coded the entire UI system from in C# and C++ , including the cash display, level counter, progress bar, inventory slots and the build button interaction system.
The purple inventory bar contrasts with the earthy world tones to make it immediately readable. The HUD uses a pixel-adjacent font to feel at home in the handcrafted 3D environment.
The world includes custom props potion bottles and bell were modelled and animatied by me.